Crewman Ellwood Perkins  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 34 M 4 (-1) 8 (0) 2 (-2) 7 (0) 4 (-1) 7 (0)482747
Faith in oneself, Anxious
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 0
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Leadership 0
Medic 0
Melee (Striking) 1
Profession (Sports/Motorsports) 1
Recon 0
Steward 0
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Drifter Wanderer 01
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Advanced training in a specialist field.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 A revolution, attack or other unusual event throws Ellwood Perkins's life into chaos, forcing Ellwood Perkins to leave the planet.
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Became a Drifter (Wanderer).
3 24 Betrayed by a friend. One of Ellwood Perkins's Contacts or Allies betrays Ellwood Perkins, ending Ellwood Perkins's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Failed to qualify for Law Enforcement (Agent).
4 24 Submitted to the draft.
4 24 Became a Merchant (Merchant Marine) with the new title Crewman.
4 26 A good deal ensures Ellwood Perkins is living the high life for a few years.
5 28 Continued as Merchant (Merchant Marine).
5 32 Smuggle illegal items onto a planet.
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