Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Ellwood Perkins's life into chaos, forcing Ellwood Perkins to leave the planet. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Ellwood Perkins's Contacts or Allies betrays Ellwood Perkins, ending Ellwood Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
A good deal ensures Ellwood Perkins is living the high life for a few years. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Smuggle illegal items onto a planet. |