Elmer Bain  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 34 M 8 (0) 11 (1) 4 (-1) 9 (1) 7 (0) 2 (-2)8B4972
Unconditional
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/History) 1
Science (Social Sciences/Psychology) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Navy Engineer/Gunner Crewman01
Drifter Scavenger 01
Scholar Scientist 13
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Hard times caused by a lack of interstellar trade costs Elmer Bain's job.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 During a battle, defeat or victory depends on Elmer Bain's actions. The ship suffers severe damage and Elmer Bain is blamed for the disaster. Elmer Bain is court - martialled and discharged.
3 21 Failed to qualify for Scientist (Scholar).
3 21 Became a Drifter (Scavenger).
3 22 Severely injured. Fully recovered. Owe 7,500 for medical bills.
4 22 Became a Scholar (Scientist).
4 23 Make a breakthrough in Elmer Bain's field.
4 26 Promoted to Scholar (Scientist) rank 1.
5 26 Continued as Scholar (Scientist).
5 27 Caught cheating in some fashion, advancing Elmer Bain's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5 27 An expedition or voyage goes wrong, leaving Elmer Bain stranded in the wilderness.
5 27 Gain an Enemy
6 30 Continued as Scholar (Scientist).
6 34 Assigned to work on a secret project for a patron or organisation.
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