Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Elmer Bain's job. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
During a battle, defeat or victory depends on Elmer Bain's actions. The ship suffers severe damage and Elmer Bain is blamed for the disaster. Elmer Bain is court - martialled and discharged. |
3 |
21 |
Failed to qualify for Scientist (Scholar). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
22 |
Became a Scholar (Scientist). |
4 |
23 |
Make a breakthrough in Elmer Bain's field. |
4 |
26 |
Promoted to Scholar (Scientist) rank 1. |
5 |
26 |
Continued as Scholar (Scientist). |
5 |
27 |
Caught cheating in some fashion, advancing Elmer Bain's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
27 |
An expedition or voyage goes wrong, leaving Elmer Bain stranded in the wilderness. |
5 |
27 |
Gain an Enemy |
6 |
30 |
Continued as Scholar (Scientist). |
6 |
34 |
Assigned to work on a secret project for a patron or organisation. |