Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Elmore Bowman's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Elmore Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Elmore Bowman's Contacts or Allies betrays Elmore Bowman, ending Elmore Bowman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |