Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Emmit Kerran is rewarded for Emmit Kerran's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Emmit Kerran learn something Emmit Kerran should not have – a corporate secret, a political scandal – which Emmit Kerran can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Emmit Kerran's life into chaos, forcing Emmit Kerran to leave the planet. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Emmit Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |