Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A revolution, attack or other unusual event throws Emmitt Read's life into chaos, forcing Emmitt Read to leave the planet. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Emmitt Read botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Emmitt Read inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Emmitt Read's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmitt Read fail to help. Gain an Enemy. |
3 |
30 |
Emmitt Read have no idea what happened to Emmitt Read – they found Emmitt Read's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Emmitt Read survey an alien world. |
4 |
34 |
Forced to muster out. |