Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. Gain an rival who is upset that Ernie Barnett left the community. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
25 |
Public opinion turns on Ernie Barnett. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
A sudden war destroys Ernie Barnett's trade routes and contacts, forcing Ernie Barnett to flee that region of space. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Switched to Entertainer (Performer). |
5 |
28 |
One of Ernie Barnett's pieces of art is stolen, and the investigation brings Ernie Barnett into the criminal underworld. |