Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Fitzhugh Mar's Contacts or Allies betrays Fitzhugh Mar, ending Fitzhugh Mar's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
30 |
Criticised a questionable political leader on Fitzhugh Mar's homeworld, causing his downfall. Gain an Enemy |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Fitzhugh Mar far from home. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |