Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Fletcher Magrath's Contacts or Allies betrays Fletcher Magrath, ending Fletcher Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Fletcher Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fletcher Magrath fail to help. Gain an Enemy. |
3 |
26 |
Fletcher Magrath's ship is damaged, and Fletcher Magrath have to hitch-hike Fletcher Magrath's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 6 Contacts. Gain 3 Enemies. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Fletcher Magrath's scout ship. |
4 |
33 |
Promoted to Scout (Courier) rank 2. |