Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Geo Pettitt's Contacts or Allies betrays Geo Pettitt, ending Geo Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Switched to Drifter (Wanderer). |
5 |
29 |
Voluntarily left Wanderer |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
33 |
A new romantic starts. Gain an Ally. |