Corporal George Arnold  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Hanen 34 M 2 (-2) 7 (0) 7 (0) 10 (1) 10 (1) 3 (-1)11 (1)277AA3
Homesick, Shrewd, Frigid
 
Skills
Animals 0
Athletics (Endurance) 1
Awareness 0
Carouse 0
Clairvoyance 1
Flyer 0
Language 0
Medic 0
Melee 0
Recon 1
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Telekinesis 1
Telepathy 0
Teleportation 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Law Enforcement Corporal12
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Jeff Withers Rival 2 3 3 0 Hanen (M/50)
Tena Fitget Rival 1 1 2 1 Kedepu (F/77)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Expand the field of Clairvoyance, but gain a Rival in George Arnold's former tutor.
1 22 Graduated. Gain an rival who is upset that George Arnold left the community.
2 22 Failed to qualify for Infantry (Army).
2 22 Became a Drifter (Barbarian).
2 24 Drafted into Law Enforcement
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 George Arnold's work ends up coming home with George Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 32 Injured. Fully recovered.
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