Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Imperial trade restrictions force Graham Johnson out of business. |
2 |
19 |
Became a Drifter (Barbarian). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Graham Johnson's Contacts or Allies betrays Graham Johnson, ending Graham Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws Graham Johnson's life into chaos, forcing Graham Johnson to leave the planet. |
5 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Graham Johnson's normal circles. Gain a Contact. |