Senior Crewman Grant Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 34 M 4 (-1) 10 (1) 3 (-1) 8 (0) 6 (0) 8 (0)4A3868
Thief, Trembling hands
 
Skills
Admin 0
Drive 0
Electronics 0
Engineer 0
Gambler 1
Mechanic 1
Medic 0
Persuade 0
Profession (Hostile Environment) 0
Science (Robotic Sciences) 0
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Gertie Barry Enemy 0 4 1 2 Humaniti (F/40)
Brayden Atkins Contact 1 1 1 3 Humaniti (M/77)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Life ruined by a criminal gang. Gain the gang as an Enemy
2 21 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Gained a contact.
3 25 Voluntarily left Missionary/Humanitarian
3 25 Failed to qualify for Intelligence (Agent).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Risk Grant Wilson's fortune on a possibility lucrative deal and win.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 30 Make an unexpected connection outside Grant Wilson's normal circles. Gain a Contact.
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