Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Green Fawns foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Green Fawns secretly provide religious rites for a dying leader or noble, although they do not share Green Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Green Fawns's choice. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
29 |
Voluntarily left Missionary/Humanitarian |
4 |
29 |
Became a Rogue (Thief). |
4 |
33 |
A job goes wrong, forcing Green Fawns to flee off-planet. |