Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Guss McNab's Contacts or Allies betrays Guss McNab, ending Guss McNab's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Psychologically damaged by Guss McNab's time in the scouts. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
25 |
A police detective or rival criminal forces Guss McNab to flee and vows to hunt Guss McNab down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Returned to Drifter (Scavenger). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Guss McNab do not know what happened to Guss McNab. There is a gap in Guss McNab's memory. |