Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
25 |
Expand the field of Electronics (Computers), but gain a Rival in Gustav Babington's former tutor. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
31 |
Gustav Babington spend months in the dangerous criminal underworld. |
5 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |