Hallie Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 34 M 10 (1) 8 (0) 6 (0) 9 (1) 9 (1) 7 (0)A86997
Heavy Hearted, Shiftless, Wonderful
 
Skills
Art (Creative) 0
Deception 1
Drive 0
Jack-of-All-Trades 1
Melee 0
Recon 1
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Drifter Barbarian 01
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies and injured.
1 22 Injured. Fully recovered. Owe 5,000 for medical bills.
1 22 Gain Enemy if Hallie Clubb don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Find Ancient Technology.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 28 Hallie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Failed to qualify for Army Support (Army).
4 28 Switched to Drifter (Barbarian).
4 32 Betrayed by a friend. One of Hallie Clubb's Contacts or Allies betrays Hallie Clubb, ending Hallie Clubb's career. That Contact or Ally becomes a Rival or Enemy.
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