Hamp Wright  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 34 M 4 (-1) 7 (0) 2 (-2) 3 (-1) 9 (1) 7 (0)472397
Distraught, Touchy
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Electronics 0
Persuade 1
Pilot 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Crewman01
Rogue Enforcer 12
Drifter Barbarian 01
Citizen Corporate 01
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Scarred. Owe 2,500 for medical bills.
2 19 Failed to qualify for Thief (Rogue).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 22 Became a Rogue (Enforcer).
3 24 Involved in a feud with a rival criminal organization.
3 26 Promoted to Rogue (Enforcer) rank 1.
4 26 Continued as Rogue (Enforcer).
4 28 Betrayed by a friend. One of Hamp Wright's Contacts or Allies betrays Hamp Wright, ending Hamp Wright's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Failed to qualify for Artist (Entertainer).
5 28 Switched to Drifter (Barbarian).
5 30 Hamp Wright do not know what happened to Hamp Wright. There is a gap in Hamp Wright's memory.
6 30 Became a Citizen (Corporate).
6 33 Hamp Wright's business expands, Hamp Wright's corporation grows, or the colony thrives.
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