Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Hattie Roan do not know what happened to Hattie Roan. There is a gap in Hattie Roan's memory. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Hattie Roan learn something Hattie Roan should not have – a corporate secret, a political scandal – which Hattie Roan can profit from illegally. |
2 |
22 |
Gain a criminal contact. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Hattie Roan Hattie Roan's job. |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Hattie Roan's Contacts or Allies betrays Hattie Roan, ending Hattie Roan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
31 |
Make an unexpected connection outside Hattie Roan's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |