Crewman Hector Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 34 M 5 (-1) 4 (-1) 6 (0) 5 (-1) 6 (0) 6 (0)546566
Hospitable, Tireless, Filthy
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Profession (Freeloader) 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Wa-pea-E-we-ak Wakebwa Ally 2 0 0 0 Bwap (M/28)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Nearly killed. Owe 10,000 for medical bills.
2 20 Became a Drifter (Barbarian).
2 23 Betrayed by a friend. One of Hector Jones's Contacts or Allies betrays Hector Jones, ending Hector Jones's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Broker (Merchant).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Befriend a useful ally in one sphere. Gain an Ally.
4 27 Continued as Merchant (Merchant Marine).
4 29 Embroiled in legal trouble.
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