Project Worker Helmer Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 34 M 9 (1) 1 (-2) 7 (0) 10 (1) 11 (1) 7 (0)917AB7
Fuddy Duddy
 
Skills
Admin 1
Astrogation 1
Athletics 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Pilot 0
Science (Social Sciences/Belief) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 02
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker11
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Helmer Clark join a gambling circle on board.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Line/Crew).
2 26 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 26 Became a Drifter (Scavenger).
3 28 Betrayed by a friend. One of Helmer Clark's Contacts or Allies betrays Helmer Clark, ending Helmer Clark's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Helmer Clark accepted an offer of inducements to betray Helmer Clark's faith. Gain 50,000 in cash.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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