Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Helmer Robinson's ship is damaged, and Helmer Robinson have to hitch-hike Helmer Robinson's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Helmer Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Helmer Robinson's normal circles. Gain a Contact. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Voluntarily left Free Trader |
4 |
26 |
Became a Citizen (Worker). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Helmer Robinson Helmer Robinson's job. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |