Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Imperial trade restrictions force Hermon Hennessy out of business. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Hermon Hennessy's work ends up coming home with Hermon Hennessy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
26 |
Inherit a gift from a rich relative. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Hermon Hennessy's Contacts or Allies betrays Hermon Hennessy, ending Hermon Hennessy's career. That Contact or Ally becomes a Rival or Enemy. |