Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
21 |
Gain Enemy if Hermon Oneil don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Hermon Oneil's Contacts or Allies betrays Hermon Oneil, ending Hermon Oneil's career. That Contact or Ally becomes a Rival or Enemy. |