Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Herschel Parker easily defeat. |
1 |
20 |
Gain Enemy if Herschel Parker don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Herschel Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Herschel Parker easily defeat. |
3 |
26 |
Gain Enemy if Herschel Parker don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Herschel Parker's Contacts or Allies betrays Herschel Parker, ending Herschel Parker's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Severely injured. Owe 2,500 for medical bills. |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
33 |
Amnesia. |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |