Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Hunter McDonald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hunter McDonald fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Hunter McDonald's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Psychologically damaged by Hunter McDonald's time in the scouts. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |