Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Irvin Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
26 |
Irvin Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Irvin Carrington's Contacts or Allies betrays Irvin Carrington, ending Irvin Carrington's career. That Contact or Ally becomes a Rival or Enemy. |