Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Irwin McDonaugh's ship is damaged, and Irwin McDonaugh have to hitch-hike Irwin McDonaugh's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Irwin McDonaugh's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |