Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Isom Watts's ship is damaged, and Isom Watts have to hitch-hike Isom Watts's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
21 |
Failed to qualify for Artist (Entertainer). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine). |
4 |
27 |
A good deal ensures Isom Watts is living the high life for a few years. |
5 |
28 |
Voluntarily left Merchant Marine |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Isom Watts's Contacts or Allies betrays Isom Watts, ending Isom Watts's career. That Contact or Ally becomes a Rival or Enemy. |