Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Jar Lee have no idea what happened to Jar Lee – they found Jar Lee's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Jar Lee's Contacts or Allies betrays Jar Lee, ending Jar Lee's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
28 |
Jar Lee is rewarded for Jar Lee's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
34 |
Gained a contact. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |