Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Jose Lamb's trade routes and contacts, forcing Jose Lamb to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Jose Lamb's Contacts or Allies betrays Jose Lamb, ending Jose Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Jose Lamb Jose Lamb's job. |