Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Judd Shelton left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Display heroism in battle. |
3 |
27 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
27 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Continued as Marine (Ground Assault). |
4 |
30 |
Judd Shelton is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Judd Shelton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judd Shelton fail to help. Gain an Enemy. |
5 |
32 |
Judd Shelton's ship is damaged, and Judd Shelton have to hitch-hike Judd Shelton's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |