Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Jules Brownhill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jules Brownhill fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Jules Brownhill's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Jules Brownhill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jules Brownhill fail to help. Gain an Enemy. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Jules Brownhill's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
32 |
Jules Brownhill spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |