Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Junius McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes wrong; Junius McLean and several others are captured and mistreated by the enemy. Gain Junius McLean's jailer as an Enemy. |
3 |
22 |
Failed to qualify for Enforcer (Rogue). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Encounter a Psionic institute. |
3 |
24 |
Tested for psionic powers |
4 |
26 |
Became a Psion (Adept). |
4 |
30 |
Gain a contact outside of normal circles. |
5 |
30 |
Continued as Psion (Adept). |
5 |
34 |
Psionic abilities make Junius McLean uncomfortable to be around. One contact or ally becomes a rival. |