Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Kenneth Grain join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
30 |
Experimented on by a corporation, government, or other organisation |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Kenneth Grain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kenneth Grain fail to help. Gain an Enemy. |
5 |
32 |
Kenneth Grain inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |