Crewman Kus Aourrgho  

Species Age Sex Str Dex End Int Edu SocUPP
Vargr, Imperium 34 M 9 (1) 7 (0) 2 (-2) 8 (0) 6 (0) 7 (0)972867
Rude
 
Skills
Animals 0
Athletics 0
Deception 0
Drive 0
Persuade 0
Recon 0
Science (Life Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Entertainer Artist 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Kaslluedzdhokh No Ally 3 0 1 1 Vargr, Imperium (M/28)
Kaslluedzdhokh No is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Betrayed by a friend. One of Kus Aourrgho's Contacts or Allies betrays Kus Aourrgho, ending Kus Aourrgho's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Entertainer (Artist).
2 23 Find Ancient Technology.
3 23 Voluntarily left Artist
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 24 A new romantic starts. Gain an Ally.
4 27 Continued as Merchant (Merchant Marine).
4 31 A good deal ensures Kus Aourrgho is living the high life for a few years.
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