Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Lawrence Saxon out of business. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Lawrence Saxon's Contacts or Allies betrays Lawrence Saxon, ending Lawrence Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
26 |
Failed to qualify for Corporate (Citizen). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Lawrence Saxon's Contacts or Allies betrays Lawrence Saxon, ending Lawrence Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Citizen (Colonist). |
6 |
33 |
Lawrence Saxon befriend a superior in the corporation or the colony. |
6 |
34 |
Promoted to Citizen (Colonist) rank 1. |