Lawrence Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 34 M 10 (1) 4 (-1) 6 (0) 3 (-1) 8 (0) 5 (-1)A46385
Screwed up, Goal orientated, Philanthropic
 
Skills
Animals (Veterinary) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Persuade 0
Profession (Hostile Environment) 0
Science (Social Sciences/Archaeology) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Barbarian 13
Drifter Wanderer 01
Citizen Colonist 11
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Imperial trade restrictions force Lawrence Saxon out of business.
2 20 Became a Drifter (Barbarian).
2 24 Spend time with an alien race. Gain a contact.
2 24 Promoted to Drifter (Barbarian) rank 1.
3 24 Continued as Drifter (Barbarian).
3 25 Betrayed by a friend. One of Lawrence Saxon's Contacts or Allies betrays Lawrence Saxon, ending Lawrence Saxon's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Failed to qualify for Army Support (Army).
4 25 Continued as Drifter (Barbarian).
4 26 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5 26 Failed to qualify for Corporate (Citizen).
5 26 Switched to Drifter (Wanderer).
5 30 Betrayed by a friend. One of Lawrence Saxon's Contacts or Allies betrays Lawrence Saxon, ending Lawrence Saxon's career. That Contact or Ally becomes a Rival or Enemy.
6 30 Became a Citizen (Colonist).
6 33 Lawrence Saxon befriend a superior in the corporation or the colony.
6 34 Promoted to Citizen (Colonist) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙