Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Leonard Pettitt's job. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Leonard Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
29 |
Political upheaval strikes Leonard Pettitt's homeworld, and Leonard Pettitt is caught up in the revolution. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
30 |
Leonard Pettitt learn something Leonard Pettitt should not have – a corporate secret, a political scandal – which Leonard Pettitt can profit from illegally. |
5 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |