Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Lindsay Fletcher join a gambling circle on board. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Lindsay Fletcher's actions. Lindsay Fletcher actions lead to an honorabe discharge. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Lindsay Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
29 |
Lindsay Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |