Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lyman McIntire's ship is damaged, and Lyman McIntire have to hitch-hike Lyman McIntire's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Lyman McIntire refused an offer of inducements to betray Lyman McIntire's faith. Gain 6 enemies. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Lyman McIntire have been following false teachings! |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Lyman McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Attempt at commissioned failed. |