Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Martha Stewart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Martha Stewart's ship is damaged, and Martha Stewart have to hitch-hike Martha Stewart's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Martha Stewart's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |