Settler Martin Black  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 34 M 6 (0) 12 (2) 7 (0) 6 (0) 9 (1) 8 (0)6C7698
Possessed
 
Skills
Animals 0
Art (Performing) 0
Broker 0
Drive (Wheel) 1
Electronics 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Melee (Fencing) 1
Persuade 0
Profession (Sports/Team Ball Sports) 1
Recon 1
Science (Space Sciences) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Citizen Colonist Settler33
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A series of bad deals and decisions force Martin Black into bankruptcy. Martin Black salvages what Martin Black can.
2 21 Became a Citizen (Colonist).
2 24 Martin Black is rewarded for Martin Black's diligence or cunning.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 27 Advanced training in a specialist field.
3 29 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 29 Continued as Citizen (Colonist).
4 30 Martin Black is rewarded for Martin Black's diligence or cunning.
4 33 Promoted to Citizen (Colonist) rank 3.
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