Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Mathias Gregory to flee and vows to hunt Mathias Gregory down. Gain an Enemy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a notable military engagement. |
2 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
During a battle, defeat or victory depends on Mathias Gregory's actions. The ship suffers severe damage and Mathias Gregory is blamed for the disaster. Mathias Gregory is court - martialled and discharged. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Mathias Gregory's Contacts or Allies betrays Mathias Gregory, ending Mathias Gregory's career. That Contact or Ally becomes a Rival or Enemy. |