Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Matthew Alardice's scout ship is one of the first on the scene to rescue the survivors of a disaster but Matthew Alardice fail to help. Gain an Enemy. |
1 |
19 |
Matthew Alardice's ship is damaged, and Matthew Alardice have to hitch-hike Matthew Alardice's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
A job goes wrong, forcing Matthew Alardice to flee off-planet. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
A notable academic consults with Matthew Alardice about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |