Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Max Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
20 |
Max Sweet accepted an offer of inducements to betray Max Sweet's faith. Gain 120,000 in cash. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
When dealing with an alien race, Max Sweet botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Max Sweet have no idea what happened to Max Sweet – they found Max Sweet's ship drifting on the fringes of friendly space. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
30 |
Psychologically damaged by Max Sweet's time in the scouts. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
31 |
Max Sweet's ship or starport is destroyed by criminals. Gain them as an Enemy. |