Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Maxwell Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
24 |
Maxwell Cameron do not know what happened to Maxwell Cameron. There is a gap in Maxwell Cameron's memory. |
4 |
24 |
Failed to qualify for Enforcer (Rogue). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Scout (Explorer) with previous rank. |
4 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Explorer). |
5 |
29 |
Maxwell Cameron have no idea what happened to Maxwell Cameron – they found Maxwell Cameron's ship drifting on the fringes of friendly space. |
6 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Maxwell Cameron accepted an offer of inducements to betray Maxwell Cameron's faith. Gain 130,000 in cash. |
6 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |