Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Maxwell Ellis's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A good deal ensures Maxwell Ellis is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Maxwell Ellis's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Maxwell Ellis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |