Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Merle Mulvahil's Contacts or Allies betrays Merle Mulvahil, ending Merle Mulvahil's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Switched to Citizen (Worker). |
4 |
30 |
Merle Mulvahil is rewarded for Merle Mulvahil's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Worker) rank 1. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
31 |
Merle Mulvahil's business expands, Merle Mulvahil's corporation grows, or the colony thrives. |