Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Merritt Dabs's ship is damaged, and Merritt Dabs have to hitch-hike Merritt Dabs's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Merritt Dabs's work ends up coming home with Merritt Dabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
24 |
Birth or Death involving a family member or close friend. |
3 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Merritt Dabs do not know what happened to Merritt Dabs. There is a gap in Merritt Dabs's memory. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
Merritt Dabs retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
30 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Merritt Dabs have been following false teachings! |