Initiate Miller Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 34 M 11 (1) 8 (0) 5 (-1) 8 (0) 5 (-1) 7 (0)B85857
Flaring nostrils, Competitive
 
Skills
Admin 0
Animals (Handling) 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Melee 0
Profession (Sports/Golf) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/History) 1
Science (Space Sciences/Planetology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Colonist 12
Drifter Barbarian 01
Scholar Field Researcher 11
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Antonette Carter Enemy 0 3 4 1 Sylean (F/49)
Zada Carr Ally 4 0 3 4 Humaniti (F/18)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Became a Citizen (Colonist).
2 23 Miller Clarke learn something Miller Clarke should not have – a corporate secret, a political scandal – which Miller Clarke can profit from illegally.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Continued as Citizen (Colonist).
3 24 Hard times caused by a lack of interstellar trade costs Miller Clarke Miller Clarke's job.
4 24 Failed to qualify for Law Enforcement (Agent).
4 24 Became a Drifter (Barbarian).
4 25 Miller Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 25 Became a Scholar (Field Researcher).
5 27 Advanced training in a specialist field.
5 29 Promoted to Scholar (Field Researcher) rank 1.
6 29 Voluntarily left Field Researcher
6 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 33 A new romantic starts. Gain an Ally.
6 33 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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