Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Morgan Hand far from home. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Morgan Hand's ship is ambushed by enemy vessels. Morgan Hand successfully ran to the jump point. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Courier) with previous rank. |
3 |
26 |
Morgan Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Morgan Hand fail to help. Gain an Enemy. |
3 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Morgan Hand have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |